AR-Based Interactive Game
This project is a game in which the player manages an enemy approaching from the front while completing missions by collecting items through touch-and-drag interactions with objects that are randomly generated on an AR plane. When the user moves their phone to scan the surrounding environment, an AR plane is automatically generated on the floor, and the game begins immediately. As time passes, objects (gift boxes) appear at random positions on the generated AR plane. The player can tap the AR plane to spawn an item (scissors) used to dismantle these objects, then drag the item to break them apart. Once an object is dismantled, an item appears inside, which can be collected by tapping on it. When the player collects a certain number of items, the mission is considered complete.
There are two types of enemies in the game: a main enemy and small enemies. The main enemy appears directly in front of the player when the game starts. If the player looks straight at it, it stays still, but if the player moves the camera to explore the surroundings, the enemy begins to approach. If it reaches the player completely, the game is over. The small enemies are hidden inside the objects generated on the AR plane. If the player fails to dismantle an object within a given time, a small enemy pops out and decreases the player’s health.
The game’s narrative is set on Christmas Eve. The player opens gift boxes to collect Christmas tree ornaments and decorate the tree, while Santa approaches in an attempt to put the player to sleep.